Television series
Star Trek: Strange New Worlds
A crew of already-beloved side characters gets the ensemble adventure they deserve, a decade before Kirk takes the chair. Bright, funny, occasionally devastating, it's the most classically 'Star Trek' Trek in years — a new planet and a new moral puzzle most weeks, told with real visual swagger and a cast having a blast. Perfect for anyone who wants exploration without homework.
If you liked this
Star Trek: The Next Generation1987
The show Strange New Worlds is quietly rebuilding brick by brick — same optimism, same problem-of-the-week structure, same idea that curiosity is a virtue worth defending.
But Early seasons are rough, cheap-looking, and slower than modern TV; it takes real patience to reach the good stuff.

The Orville2017
Seth MacFarlane's love letter to old Trek plays it disarmingly straight — earnest crew drama and big ideas hiding under a jokey premise.
But The comedy-to-drama ratio is uneven, especially in season one, and the tonal whiplash isn't for everyone.

Star Trek: Deep Space Nine1993
For when you want the same universe but with consequences that stick — serialized politics, war, and faith instead of a clean reset each week.
But Slow-burn structure and a static space station setting demand more commitment than episodic adventuring.

The wildcard
Something you would not have found on your own.
Wagon Train1957
This is the direct ancestor of Strange New Worlds' entire format — an anthology crew moving from place to place, solving human problems dressed as adventure.
The actual show Gene Roddenberry pitched Star Trek as — 'Wagon Train to the stars' — a wandering ensemble facing a new moral dilemma at every stop on the trail.
But It's a black-and-white 1950s Western with the pacing and production values of its era; no aliens, no ships, just horses and hard choices.

More like this (8)
Firefly2002
A scrappier, more lived-in found-family crew bouncing between worlds, with the same warmth and banter but grubbier ships and higher stakes.
But It was cancelled after one season, so you get a great ride with no proper ending.

Star Trek2009
J.J. Abrams' reboot gives you the young Kirk-era crew with blockbuster polish and real affection for the source material.
But Lens flares and franchise-reset mechanics can feel more like a theme park ride than proper Trek.

Stargate SG·11997
Another team, another new world every week, another moral snarl to untangle — comfort-food sci-fi with a genuinely huge, satisfying mythology underneath.
But Ten seasons is a lot, the effects date badly early on, and the tone is broader and cheesier.

The Expanse2015
If you want the wonder of space travel with the safety rails off — grounded physics, brutal politics, and consequences that actually land.
But Dense, slow-building, and far less hopeful; this is Trek's cynical cousin, not its sibling.

Doctor Who2005
Different show, same appetite — a hero who solves problems with curiosity rather than force, and a new time and place every episode.
But Wildly inconsistent in tone and quality across eras, and the fandom baggage can be intimidating.

Farscape1999
Weirder, stranger, and far less polished — a lost astronaut thrown among genuinely alien allies, with puppetry instead of prosthetics.
But Low budget, dated effects, and a sillier tone than Strange New Worlds ever risks.

Cowboy Bebop1998
Same bones — episodic missions, found-family banter, a ship as home — but bent into noir and tragedy instead of hope, proving the format can carry real grief.
A ragtag crew drifting between star systems, cracking jokes one episode and breaking your heart the next, scored by some of the best jazz ever put to animation.
But It's anime, subtitled or dubbed, and the melancholy undertow runs much deeper and sadder than anything in Strange New Worlds.

Solaris1972
Both ask what happens when humans meet the truly alien — one answers with curiosity and camaraderie, the other with isolation and unbearable strangeness.
Tarkovsky's glacial, hypnotic film about a space station encountering something it cannot understand — pure philosophical dread where Strange New Worlds gives you wonder.
But Nearly three hours long, almost no action, and deliberately, punishingly slow; this is the opposite of comfort viewing.

People
Cast
Writing
- Akiva GoldsmanCreator
- Alex KurtzmanCreator
- Jenny LumetCreator
- Onitra JohnsonStaff Writer
- Onitra JohnsonStory Editor
Production
- Claire MathiotAssociate Producer
- Grier MathiotAssociate Producer
- Jennifer HauflerAssociate Producer
- Ruben Michael MolinaAssociate Producer
- Sam RosatiAssociate Producer
- Akela CooperCo-Executive Producer
- Alan B. McElroyCo-Executive Producer
- Bill WolkoffCo-Executive Producer
- Chris FisherCo-Executive Producer
- Christina StrainCo-Executive Producer
- Dana HorganCo-Executive Producer
- Davy PerezCo-Executive Producer
- Kirsten BeyerCo-Executive Producer
- Andrew CouttsCo-Producer
- Robin WassermanCo-Producer
- Robyn JohnsonCo-Producer
- Sarah TarkoffCo-Producer
- David ReedConsulting Producer
- Mike McMahanConsulting Producer
- Aaron BaiersExecutive Producer
- Akiva GoldsmanExecutive Producer
- Alex KurtzmanExecutive Producer
- Chris FisherExecutive Producer
- Dana HorganExecutive Producer
- Davy PerezExecutive Producer
- Frank SiracusaExecutive Producer
- Heather KadinExecutive Producer
- Henry Alonso MyersExecutive Producer
- Jenny LumetExecutive Producer
- John WeberExecutive Producer
- Rod RoddenberryExecutive Producer
- Trevor RothExecutive Producer
- Andrea RaffaghelloProducer
- Kathryn LynProducer
- Paul GaddProducer
- Robyn JohnsonProducer
- April NociforaSupervising Producer
- Beau DeMayoSupervising Producer
- Bill WolkoffSupervising Producer
- Jason ZimmermanSupervising Producer
- Kathryn LynSupervising Producer
- Paul GaddSupervising Producer